Release Notes - Version 0.80


Version 0.80

Release Notes

Changes in this version include:

Features:

  • Introduce GPU validation and show it on the result screen.

- Makes the benchmark a bit more sensitive against external tools but ensures the GPU offers the right feature set to render the scene correctly.

  • Show it on the result screen if the preset seems to be unsaved for some reason.

 - To fix this the user should go back to the menu and change the global setting back and forward. (Unfortunately I have no idea why this can happen in some cases.)


Improvements:

  • Tweak timings of music and intro animations.
  • Start benchmark in full screen and 720p if no save game is detected because it performs best in full screen. Even though it does not look best in 720p, a higher resolution could make users tempt to overload their systems when starting the benchmark.


Bug fixes

  • Fix bug that plummets performance when changing some settings.
  • Fix bug that can show a wrong display mode on the result screen.
  • Fix frame counter potentially overlapping frame time readout with more than 1000fps. Until now I have not seen that with my own eyes, but a user reported this to be an issue.

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