A downloadable Ray-Tracing Benchmark for Windows

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ART-Mark - Another Ray-Tracing Benchmark

Is an extremely hardware intensive benchmark to evaluate all kinds of different GPUs, power supplies and cooling systems. 

The benchmark is especially designed to bring modern graphics cards with Ray-Tracing support to its knees, but it is also possible to be executed on hardware that does not support Ray-Tracing. In that case the benchmark is simply using Screen-Space and Planar Reflections, rendering for example 7 instead of one viewport to get as close to Ray-Tracing generated effects as possible. 

The tech used to render the reflections is highly configurable and scalable. This could be especially interesting if you are keen to see how classical rendering compares to the modern Ray-Tracing approach. 

Because of its scalability the benchmark is capable of showing the limits of even the newest RTX GPUs without even the need for dedicated DXR support if not available.


Take a look at the video to get an impression of the wonder of Real-Time-Ray-Tracing

Music by Eric Skiff, song "09 Come and Find Me - B mix" (Available at http://EricSkiff.com/music)


KEY FEATURES

  • The benchmark is free, your support is completely optional!
  • State of the art rendering powered by Unreal Engine.
  • Neatly arranged result screen to compare all kinds of Systems.
  • Suitable for extreme hardware stability testing.
  • Works without dedicated Ray-Tracing Hardware.
  • Options to use Screen Space or Planar Reflections on non DXR GPUs.
  • Representative of actual very heavy use of Ray-Tracing in Games.
  • Loop stress-test to check hardware-stability.
  • You are free to use the benchmark for all kinds of purposes.
  • Compare different state of the art upscaling and Anti-Aliasing-Technologies.
  • Use Nvidias Deep Learning Super Sampling or Unreals Temporal Upsampling.


SYSTEM REQUIREMENTS

No Raytracing minimum:

  • Windows 10
  • Modern x86 CPU
  • 2GB Ram
  • 4GB Vram


No Raytracing optimum:

  • Windows 10
  • Modern x86 CPU
  • 2 CPU Cores
  • 4GB Ram
  • 8GB Vram


Ray-Tracing minimum:

  • Windows 10
  • Modern x86 CPU
  • 4 CPU Cores
  • 2GB Ram
  • GPU with DXR Support
  • 4GB Vram

Raytracing optimum:

  • Windows 10
  • Modern x86 CPU
  • 6 CPU Cores
  • 4GB Ram
  • GPU with DXR Support
  • 8GB Vram

Interested in results from other users? Take a look at ART-Mark.de. 

You are able to post your own results after executing the benchmark.

Download

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Click download now to get access to the following files:

ART-Mark
External

Development log